

It is called "Castle", comes with its own script and dialogs. A random encounter was added to 'Germany' Chapter map. Most 'surplus' uniforms are ~50% cheaper now.Ĥ. They've been given a pistol idle animation (visible only in that character's inventory)ģ. Binoculars don't cause a crash when switching them to a firearm in one of the active slots. This version incorporates "AmmoFixes v1.1" by Quintin Stone (in its entirety)Ģ. The latest version V 2.1 includes v 1.0 and v 2.0ġ. Note: Do not use modifications (v 1.0, v 2.0 and v 2.1) at the same time. Their modified outfits were made available to PCs as was requested. Some NPCs feature - NPC only headgear and neck textures (Tesla, Ghost and Iron Maiden). Several new backpacks were added (texture changes)Ħ. backpack content independent) and and the rest depend on the types of items the character has in their inventory at the moment.ĥ. A few of them have permanent accessories attached to them (i.e. Most new uniforms come with backpacks, a specific ammo, clip, grenade layout. when wearing them additional body armor can not be equipped as they already have armor rating).Ĥ. These uniforms do not belong to any armor groups (i.e. Some uniforms carry armor ratings, providing various degrees of protection to the characters who equip them. The best fitting models were picked for each one.ģ. Every new uniform is enabled to wear armor. All are available for purchase from the base seller.Ģ. Increases the line of sight but narrows the field of vision.ġ. It acts as a sniper rifle scope when the slot it occupies is active. An RPG item "Binoculars" has been added to the game. Version 2.0 includes version 1.0 in its entirety (in other words - if you are happy with v 2.0 you won't need v 1.0 and can delete it if you so choose)ġ. They will conflict which will most likely result in a crash. Note: Do not use both modifications (v 1.0 and v 2.0) at the same time.

A Sniper rifle and a silenced pistol are now available ealier (2nd mission - "Test of loyalty") First couple of missions yield slightly better rewardsĢ. Mercs upon hiring will have their perks "flashing" (not taken yet) for the player to pick at their discretion.ġ. MERCENARY PERK AUTO SELECT SYSTEM - disabledġ. Soldier will have exceptional shooting and burst skills while being very poor at sniping and engineering, for example. Skill points were overhauled to emphasize one's profession. Scout and Sniper) the Dex gets 3x modifier with the Scout getting - Str. In cases when Dex is the primary Attribute ( i.e. Attribute growth coefficient was changed from 2x to 3x for the primary attribute and from 1x to 2x for Dex unless Dex is the primary. Str., Dex., Int for most mercenaries were changed by reassigning some of the points to Dex.Ģ. Grenade Range increased (by reducing Grenades' weight by 50%) resulting in grenades being thrown further (also skill and perk dependant)ġ. IOW you can use it again right after its effect expiresġ. The "no use again for N turns" number for medical items now equals the duration of the drug. are now easier to use: ~ 2/3 of the original requirements,ģ. Camos with gas masks have been added (Allied - "Alpha", German - "Double filter", Terror - "TRR" versions implemented)ġ. Small camos (black & fall variants are available for females only)ħ. Some uniforms ("armored trooper") have their own armor rating (the option to wear body armor for them - removed)Ħ. Terror line of uniforms are named "trooper", "heavy trooper", "armored trooper" uniformsĥ. The best fitting body armors were picked for each new uniform.Ĥ. All uniforms (with few exceptions) were enabled to wear armor. New combinations of vanilla models and materials have been created (leather berets, various caps)ģ. Most of the already existing models have been added as uniforms to the seller (at reasonable prices).
SILENT STORM MODS AP FOR INVENTORY USAGE MOD
Unpack/Extract "All uniforms" mod folder in your Sentinels main directory "Silent Storm - Sentinels"ġ. Most of the camo textures by Tonushi from DeviantArt (with permission). Highly appreciate everyone else's participation and assistance.įorgive me if I forgot to mention someone. Thanks to Fireman, firebolt5 and others for offering ideas and catching inevitable bugs. Thanks to Ectel, Lt.Havoc and Tokyo Rose for providing ongoing feedback, constructive criticism and technical and historical advice. Lt.Havoc for initiating this whole thing by contacting me and sharing his WWII texture pack. Thanks to the Stateg圜ore and their staff for hosting the mod discussion: Some of the mods ("Ammo fixes", for example) are already included in it. Here is the list of all the changes implemented in "All Uniforms" so far.Īs you can see it's grown beyond 'just uniform mod'.
